F2P

Design & Features
Fire Emblem: Heroes – GameRefinery’s Recipe for Bouncing the Game Back to the Top

Design & Features
Live Events in Japanese Mobile Games + 6 Ways to Make Live Events Work in Yours

Design & Features
Limited Time Events in Japanese Mobile Games, part II – From Sakura to Matsuris

East vs. West
Things You Need to Know about Live Events in Japanese Mobile Games

Market Research
Don’t Blame Marketing for Product Failures

Design & Features
Feature Spotlight: Gifts Multiple Times a Day

Design & Features
Feature Spotlight: In-Game Events And Market Trends

Design & Features
The Future of Match 3 – What You Need to Know – PART III
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