Design & Features
Design & Features
Casual Match3 + Meta Layer = New Winning Formula?
Design & Features
IAP Monetization in Mobile Games – Inspirations from China
Design & Features
C.A.T.S.:Crash Arena – Features Behind Its Success
Design & Features
Fire Emblem: Heroes – GameRefinery’s Recipe for Bouncing the Game Back to the Top
Design & Features
Feature Spotlight: Special Playing Modes
Design & Features
Live Events in Japanese Mobile Games + 6 Ways to Make Live Events Work in Yours
Design & Features
Limited Time Events in Japanese Mobile Games, part II – From Sakura to Matsuris
Design & Features