Design & Features

Design & Features
How to customize your game for the Chinese market – Case: Archero vs. Baozou Daxia

Design & Features
5 Things Mario Kart Tour Can Learn from QQ Speed and PopKart Mobile

Design & Features
Using licensed IPs in mobile games – 3 things you need to know

Design & Features
Casual Games are “Guilding Up”

Design & Features
Harry Potter: Wizards Unite – Gameplay and Features

Design & Features
How to Keep Your Players in Game with Appointment Mechanics

Design & Features
PUBG Mobile vs. Game for Peace – what’s changed?

Design & Features
4 Great Examples of PvP Modes in Casual Games
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